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So, overall, it is not a bad film, but I was slightly disappointed. Fourth, there were many things in the story that weren't fully explained, which only contributed to the hollow, confused feeling of the entire movie. It wasn't horrible throughout the whole movie, but it still left much to be desired. Third, the acting sucked big time in some scenes. The whole thing seemed slightly hollow and empty, as if the writer and director themselves were not quite sure what they were trying to get at. Second, and this is probably due to the bad writing and editing, you never really connect with any of the characters and so you can never really feel any overwhelming emotion about their situation. The writing and the editing were sub-par. First, most of it, especially the beginning, seemed very jumbled and hard to understand. However, there were still some things that I didn't like about this movie and that they could have done better. The atmosphere that they created with the lighting was great. There were still some really awesome action sequences though and it was definitely beautifully shot.
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No, there wasn't as much action as you might get in a "Transporter" movie, but that didn't really bother me because sometimes I like movies that have a little more thought behind them. But in any case, this really wasn't as bad as everyone seems to think. I've heard some people say that it was and others say it wasn't. Reverb is doubled when HRTF is on in certain EAX3 and EAX4 gamesĪnd it would be freaking cool to see working Rapture3D with DSOAL, but OpenAL Soft is still a poetry.I have never played the Max Payne games, so I have no idea if the movie was faithful to its origins.
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You might be interested in IDTech4 issue fixed by disabled EAX reverb: The same for Quake 4 and sound output problems: Honestly, I need to verify whether it still exist with the newest version of OpenAL Soft and DSOAL.ĭon't know whether ambient sound in ME1 with EAX was repaired: Total Overdose (with option DirectSound enabled in options) had a bug when a sound can become randomly looped and played infinitely till the next game loading (e.g. "DSOAL - True 3D Sound for Headphones (HRTF mod)" 1.1 (his mod package with DSOAL) MoHAA Spearhead gives crash on newer versions than 1.1 version of: I Drink Lava reported it.Īlchemy was reported to work with Launcher runned as admin.īattlefield 3, Bad Company 2 - crash or no sound, don't remember now. There is no sound or crash in GTA IV, don't remember precisely.
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2021 MP2 works with 2019's 1.31a DSOAL and newest OAL Soft. MP3 works with Alchemy/IndirectSound, MP1, 2 at least with Alchemy.Įdit. Checked with EAX and/or multichannel disabled/enabled.
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