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The following plugins seem to be compatible with TTW: This plugin does not make any permanent changes to your save games, so it should be safe to deactivate at any time. PN's Extra Options module uses a slightly different version of the sprint script, so this patch's sprint script override needs to compensate, but the two plugin files are otherwise identical. If you are only using Project Nevada Core, activate TTW_PNxC.esp if you are also using Project Nevada - Extra Options, activate TTW_PN圎O.esp instead. Install manually or using your favorite mod manager. This does not cover any of Project Nevada's extra modules (Cyberware, Equipment, Rebalance), which I have read could also use patching, however I don't personally use any of these and so I haven't bothered to spend the time required to fix them too.
Tweaked the PN sprint script slightly to prevent takedowns from working on actors that should be immune, which could otherwise cause their AI to break. Added most energy weapons to PN's digital scope zoom formlist as appropriate. Made a Cryo Mine icon from scratch based on TTW's Cryo Mine model (the Zeta Cryo Mine one uses this too despite using a different model as I didn't want to make a second icon for it). Applied PN's existing grenade icons to almost all TTW explosives for the grenade hotkey system. TTW explosives have been added to PN's formlists as appropriate (though this may not have been necessary since PN probably auto-detected everything properly anyway). TOX/H2O/CASE/PART tags have been added to TTW items as appropriate. All TTW headgear has been added to visual overlay/enhanced vision formlists as (I think is) appropriate. I made this for TTW 3.2 for personal use, though a few other users requested that I "properly" post it here: That said, I finished a ~330 hour TTW 3.2.2 playthrough using this patch without trouble, so if you still really need to use PN for some reason, the patch is still viable. Unfound Loot - Standalone version of the PN Extra Options feature for loot reductionĪlso see, which may be more thorough and/or up to date than my post. Project Nevada - Equipment Standalone - As above, but have not personally tried this one, and is currently lacking TTW integration Project Nevada - Immersive Primary Needs - Readds hardcore-mode needs soundsĬyberware 2281 Modernized, standalone PN Cyberware module (with optional TTW integration) Helmet Overlay - Replacement for helmet overlays
Project Nevada - Enhanced Vision - Standalone version of PN's helmet vision modes + JAM - Just Assorted Mods - Replicates Most PN core functionalityī42 Quickthrow - an alternative grenade hotkey mod - self explanatory-I'd also recommend Retrievable Throwables Instead, I'd recommend having a look at these newer mods: : I am no longer maintaining this patch, as Project Nevada is just too dated to recommend at this point.